Morar Santee
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Posted - 2010.09.06 21:38:00 -
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Edited by: Morar Santee on 06/09/2010 21:43:26
Originally by: CCP Dropbear
Originally by: Koloch
Originally by: Elsa Nietzsche
because from my standpoint, it just makes it easier/faster for pirates to A) scan down the mission runner and B) MWD to the mission runner to lock him/her down.
That would only be the case if you didn't run a MWD. MWD would allow you to a) use a travel fit that's more likely to survive lo/null sec gates/bubbles. b) allow you to quickly take a defensive position in your mission -push away from where you land.
If a pirate jumps your mission and your 70km away from the landing zone you should have ample time to a) warp out b) start shooting him.
These are actually good points on both sides guys, and highlight some new tactics that I don't think we considered yet. If you bring an AB only, you can get run down. It's not much of a change though, thinking it through. Taking an MWD gives you counter-tactics like Koloch suggests, and using an AB only becomes slightly more risky. Generally speaking, if you can be scanned down in your mission, you're in trouble whether you've got an MWD or not, and if you're risk-averse like some of us out there, once you're found you'll be kissing that mission goodbye anyways.
Sorry, but that is simply false. Allowing MWDs in mission deadspace will always benefit the attacker over the mission runner.
1. Round about 90% of PvP setups are geared towards functioning around a MWD. Mission setups, on the other hand, tend to be active tanked and need cap to do their job. MWDs only make that more difficult. Even if you assume you could build different mission setups with MWDs, relying on range to tank, that brings us straight to the next point ->
2. In times of 10km/s Dramiels, it doesn't matter where in a mission you are. You are either aligned and notice him instantly as he warps in and live, or you are scrambled before your BS ever aligns. (Yes, that's right, even if you are 150km away from warp in, align time from 0m/s to warp-speed takes around 13 seconds on a BS. If it's moving in a different direction than you want to warp, it takes even longer. Dramiel needs 15 seconds tops to catch you. Good luck.) In case you wonder why I chose battleships here: Every other ship, even sniper HACs, BCs or whatever have an effective range of 80km, so despite their lower align times, you are just as screwed, if not more. (Edit: Yes, that doesn't account for Tengus, but I heard rumours not everyone is using them. Yet.)
Mission deadspace not allowing MWDs is one of the best defenses mission-runners have:
- PvP setups usually use MWDs, they have to switch. - If you get distance from the warp-in with an AB, you will be a fair distance away before you are probed down. Now they have to catch up using ABs themselves. That's 3km/s for a Dramiel.
I'd rather try to escape a ship doing 3km/s than a ship doing 10km/s. Whether my own ship can fit a MWD is completely irrelevant there.
And if you're looking at all the other incursions to missions, be it salvage theft, mission objective theft or whatever, it is all made three times easier as the frigates they'll be using will be three times as fast.
Sorry, the idea's simply not thought through, from my perspective.
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